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AI Insights · Timothy · October 2022

Top 5 Co-op Games in Austria Q3 2022: Performance Insights

In Q3 2022, top co-op games in Austria showed varied performance in weekly downloads, revenue, and active users. Notable trends include consistent growth and fluctuating engagement across platforms.

Top 5 Co-op Games in Austria Q3 2022: Performance Insights

In Q3 2022, the top five co-op games in Austria exhibited diverse performance trends in weekly downloads, revenue, and active user metrics. Here’s a detailed look at how these games fared:

Roblox from Roblox Corporation saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $65K in early July and maintaining a range between $44K and $62K for the rest of the period. Weekly downloads for Roblox showed a slight upward trend in late July, reaching 5.3K and stabilizing around 4.3K to 5.2K in the subsequent weeks. The game also maintained a consistent user base, with weekly active users ranging from 250K to 274K, showing a slight increase towards the end of the quarter.

Survivor!.io by HABBY experienced a notable increase in weekly revenue, starting at $7.3K in early August and peaking at nearly $19K by the end of September. Downloads saw a decrease from 10.4K in the first week of August to around 6.7K by the end of September. However, active users showed substantial growth, rising from 7.8K to nearly 38K over the same period.

Among Us! from InnerSloth LLC displayed relatively stable weekly revenue, fluctuating between $77 and $188 throughout the quarter. Downloads remained steady, ranging from 2.7K to 3.1K. The game’s active user base saw some variation, starting at 17K in late June, dipping to around 10K in early August, and then rising again to approximately 14K by the end of September.

Township by Playrix showed a diverse performance with weekly revenue peaking at $41K in mid-September and fluctuating between $25K and $36K for the rest of the quarter. Downloads increased from 1.5K in late June to nearly 4K in mid-August, stabilizing around 3K towards the end of September. Active users also saw growth, rising from 26K in late June to around 37K in late August, before stabilizing around 31K to 32K by the end of the quarter.

Pokémon GO from Niantic, Inc. experienced fluctuating weekly revenue, peaking at approximately $85K in late August and then dropping to around $25K by mid-September. Downloads remained fairly steady, ranging between 2.3K and 3.1K throughout the quarter. Active users varied, starting at 163K in late June, dipping to around 139K in mid-September, and slightly increasing to approximately 144K by the end of the month.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022